The series is fairly expansive, with numerous places and names, so I'm making a little booklet sort of thing to get pictures, maps, and little explanations of things for those who want to know that I will put on Scribd in while. The booklet won't be dire for the story itself, so don't worry about needing to read it. And it will be free for all!
But for now, let's have a few big things....
The Matchlock Universe is rather expansive, but Roth broke it down into four basic places; the north, south, Krzynk, and Gezas.
The North and South are the largest of the four, and span over several people groups (each cash city sees itself as an independent identity), so they are hardly unified.
The North people are generally distinguished by having black hair, but because of trading, some have brown hair. Although they are the largest and have both a Capital city and a Gem city, they are the most divided. They are often the "warriors" and most independent types of people. Because of Krzynk, their progress has been slowed.
The South are distinguished by having brown hair and an accent. The southerners also have slight different style names and a middle name. They have some of the most fertile lands, a large population, and most developed society.
Krzynkis the "capital" of the world, so to speak. They are the island in the center of the water and the small islands are associated with it. While they lack land, they have the largest and most trained army and the most ships.
Geza is the purplish land to the upper right, and although they are smaller and squished between the North and South, they are very resilient and hold their borders successfully. They are the most easily distinguishable physically
Gate, a main character, has black hair a violet eyes, and solemn and quiet attitude, however saracastic at times.
Ellemieh is friendly, although there's not much he's willing to say about himself, with pale blue eyes almost black brown hair and several of weapons. Rothiel "Roth" Krolmlodi is a young man who was the "Ears" of a the ruling force of a cash city, and is known for taking risks to protect those he cares about. He is reckless, creative, and ambitious. Spytko "Tko" Melstyn is the proxy of Krzynk, and thus considered the ruler of the world. He is thoughtful and goodhearted, although paranoid.
Ktorr Kocha Muzyk is a southern elder who advices Tko.
Ladislaus Spronsni is the Grinner Marshal who also advices Tko.
And last but not least...
Song is considered "the most powerful man in the world", even if he has no official status.
Proxy is the "king" or "president" of the cities/towns in the Matchlock world.
Grinner is nickname for the individuals like a "special forces" group that has loyalties to technically no one, but are said to serve Krzynk.
Grinner Marshal is the leader of the Grinners and the individual who guides their training and decides how to use them.
Themes or Ideas Behind Matchlock
The story is told from three perspectives, Gate, Roth, and more briefly, Tko.
The story exploded around this idea of "duty", "trust", and "love", as all three have or will experience each of the three at different themes in the series. But, of course, each character also represents one of the themes.
Gate is "duty" (She would have it no other way)
Roth is "trust" (a peculiar one, but it'll make sense eventually)
And Tko is "love" (Hmmm...no comment?)
I didn't want to give an spoilers, so I'll stop here, but know that this is a science fiction story (my first sci-fi getting published, XD) so there's more...imbedded themes dealing with society and behaviorism.
Each character is not only one themes but each demonstrates the opposite of one of the themes, just to make things more fun.
I had a ton of fun writing Matchlock and I'd like to note that the story taught me quite a few things too, so I hope you pick it up when you get the chance!
I was so excited about finishing my first novella, Fox and the Flute, I finished it by mentioning that I might make a sequel. Well... I did ended up beginning the sequel and shelving it there. I didn't know where to go with it. Then, sometime at the beginning of Fall 2013, I woke up thinking about the adventure in the FF world. It was, and still is, difficult to write blurbs about FF because the main character, a charismatic contract-writer, doesn't have a name. I thought I was so clever when I first started writing it like that...Ugh. So here I am, writing about Drum City. Essentially, it beings off a few weeks after the first book, with the same characters, in the North, as they said they would go there. However, things have changed because Miss Nameless Contract Writer completed her need for revenge. So, what does she do now? That's where we begin. And this plot is faster paced than the first, with changes to how I wrote it. Enough of that! Here's a few picks I've been having fun with!
I've spent the last couple of weeks going over past blogs and I realize I miss a few things in my post about The Fox and the Flute. What I never mentioned in my blogs about FF were the theme and motifs that I worked into it. Most of the themes are shared by both FF and Drum City. Themes: Immortality Vengeance Consequences Love and Friendship Change The World of FF and Drum City: The map:
The main countries: Atraba: Where this story starts. The Atraban people are technically just the southern half of the Crugan people but they broke off in a civil war prior to the beginning of FF. They tend to have brown hair. Cruga: Is simply the north half of Atraba, but split off because of the civil war. They are very fond of and proud of their blond hair. Meh'Choran Peoples: Deloraam: Are the "forest dwellers" of the island, retaining the richer portions and the majority of the power. They are more ritualistic and fierce of the various people and have always warred with everyone, particularly hating the Belourhin and Maytal. Belourhin: Have been considered the "meadow" people, and live around the inner ring around the island. They tend to look down on everyone, warring with the Deloraam, and are a more traditional religious nation. Maytal: The technically live everywhere, but they are considered an offshoot of the Belourhin, and have settled on the edges of the large island. They act as a Doctors With No Borders/ General Missionary system, for the FF world, as they try to breech the differences between the Deloraam and Belourhin (good luck with that) and are their own religion. The North: The North has really been it's own thing. They are considered a people, but not one with any exact ruler or government.
Characters: Main Character: A spunky contract writer with an affinity for bread! Munzo:The main character's guardian and friend, and long time friend of the Grandmother. Lyon: A Deloraam assassin. Galetea: A kitsune with a grumpy attitude. Ravensworth: A disowned, knight from Cruga. Grandmother: A Belourhin contract writer and grandmother of the main character. (pretty straight forward, right?) Grandfather: A Belourhin contract writer an grandfather of the main character. However, he's missing and possibly dead after hunting Kridian. Kridian: Originally a friend of the family, the main character's nemesis. Aelous: One of Kridian's offspring, a well-to-do Crugan-looking man in the North. The Pale Gemni: The two other offspring of the Kridian. They are a year a part in age but behave like twins. Huan Guhuam: An old badger living in the North. The Moon: The daughter of the old badger. And lastly: Rapos: The Fox in the Suit; the Fox with the Flute.
Future Books: I don't think the adventure's done yet, so I think it's fair to expect another book in the mini series! That's all for now folks!
Alright, so my next book is The Binding Knife (in case the picture above is unclear), and it should be at a novel length. Longer than any of my other books, The Binding Knife (TBK) should also be more developed. Unlike the last story, The Tiger and the Star, it's main character is male and it is more of an adventure story.
The premise of the story is that there is a plague spreading rapidly throughout the land. The main character must go on a journey to the southern tip of the peninsula, where the plague began, and find was initiallystarted it. At his side, he has his faithful and intelligent steed Mokni, a man with animal like features and an attitude, a minstrel and her sister -a bounty hunter- both with their own theories on how the plague originated and all with personal reasons to go there.
The "Binding" Disease
Again, a new world. This one is smaller, and there aren't various importantly distinct races like in The Tiger and the Star. Important people groups/places are the
Kleft: monk-like people. They dress in raven-feather cloaks and where beaked masks.
Grie: fierce, war-mongering people
Paragryne: just had a civil war and is devastated from it
Niedads: where the plague began
A few creatures are:
Kirin: A mythical creature of justice and power. In some legends it would be summoned to courts to judge whether the accused was lying and if he/she was, the kirin would breath fire and burn them to a crisp. In my story it has a similar nature and looks like a scaly, fierce, firery unicorn, if that helps.
Makhor: A real mountain goat that lives in the middle east and are strong and powerful. For story purposes, the specific herd of makhor were given telekinetic abilities by the kirin and are about as large as a horse.
Mokni (the makhor) depicted in a more plateau/desert background (the story is not in a desert or plateau):
So that's all for now. Thanks for your time! TBK should be coming out between Thanksgiving and Christmas.