The series is fairly expansive, with numerous places and names, so I'm making a little booklet sort of thing to get pictures, maps, and little explanations of things for those who want to know that I will put on Scribd in while. The booklet won't be dire for the story itself, so don't worry about needing to read it. And it will be free for all!
But for now, let's have a few big things....
The North and South are the largest of the four, and span over several people groups (each cash city sees itself as an independent identity), so they are hardly unified.
The North people are generally distinguished by having black hair, but because of trading, some have brown hair. Although they are the largest and have both a Capital city and a Gem city, they are the most divided. They are often the "warriors" and most independent types of people. Because of Krzynk, their progress has been slowed.
The South are distinguished by having brown hair and an accent. The southerners also have slight different style names and a middle name. They have some of the most fertile lands, a large population, and most developed society.
Krzynk is the "capital" of the world, so to speak. They are the island in the center of the water and the small islands are associated with it. While they lack land, they have the largest and most trained army and the most ships.
Geza is the purplish land to the upper right, and although they are smaller and squished between the North and South, they are very resilient and hold their borders successfully. They are the most easily distinguishable physically
Gate, a main character, has black hair a violet eyes, and solemn and quiet attitude, however saracastic at times.
Ellemieh is friendly, although there's not much he's willing to say about himself, with pale blue eyes almost black brown hair and several of weapons.
Rothiel "Roth" Krolmlodi is a young man who was the "Ears" of a the ruling force of a cash city, and is known for taking risks to protect those he cares about. He is reckless, creative, and ambitious.
Spytko "Tko" Melstyn is the proxy of Krzynk, and thus considered the ruler of the world. He is thoughtful and goodhearted, although paranoid.
Ktorr Kocha Muzyk is a southern elder who advices Tko.
Ladislaus Spronsni is the Grinner Marshal who also advices Tko.
And last but not least...
Song is considered "the most powerful man in the world", even if he has no official status.
Proxy is the "king" or "president" of the cities/towns in the Matchlock world.
Grinner is nickname for the individuals like a "special forces" group that has loyalties to technically no one, but are said to serve Krzynk.
Grinner Marshal is the leader of the Grinners and the individual who guides their training and decides how to use them.
Themes or Ideas Behind Matchlock
The story is told from three perspectives, Gate, Roth, and more briefly, Tko.
The story exploded around this idea of "duty", "trust", and "love", as all three have or will experience each of the three at different themes in the series. But, of course, each character also represents one of the themes.
Gate is "duty" (She would have it no other way)
Roth is "trust" (a peculiar one, but it'll make sense eventually)
And Tko is "love" (Hmmm...no comment?)
I didn't want to give an spoilers, so I'll stop here, but know that this is a science fiction story (my first sci-fi getting published, XD) so there's more...imbedded themes dealing with society and behaviorism.
Each character is not only one themes but each demonstrates the opposite of one of the themes, just to make things more fun.
I had a ton of fun writing Matchlock and I'd like to note that the story taught me quite a few things too, so I hope you pick it up when you get the chance!
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